Two new 3D tutorials in C++; rendering lines, using randomizers
PSP Homebrew Developer Ghoti has added two tutorials for creating 3D structures for the PSP using C++. For those who might recall, developer Ghoti is also the author of the Lumines-type game, Boxy II.
The two new tutorials that were added to his site are instructional manuals on how to render 2D and 3D lines in a game and how to use randomizers. The tutorials continue his 3D rendering series and, like the past tutorials, assume that you already have the base knowledge of the C++ program.
Developer Ghoti also informs us that the third installment to his series (titled Tutorial 2: Rendering a triangle) undergone some changes and has new information. To visit his site, follow the read link below.
Visit: QJ.NET PSP Development Forum
PSP Homebrew Developer Ghoti has added two tutorials for creating 3D structures for the PSP using C++. For those who might recall, developer Ghoti is also the author of the Lumines-type game, Boxy II.
The two new tutorials that were added to his site are instructional manuals on how to render 2D and 3D lines in a game and how to use randomizers. The tutorials continue his 3D rendering series and, like the past tutorials, assume that you already have the base knowledge of the C++ program.
Developer Ghoti also informs us that the third installment to his series (titled Tutorial 2: Rendering a triangle) undergone some changes and has new information. To visit his site, follow the read link below.
Visit: QJ.NET PSP Development Forum