UEFA Champions League dev diary: on Ultimate Team mode and more

UEFA 2007 Champions League - Image 1

Eurogamer was recently able to catch up with UEFA Champions League 2006-200″>Chris Coates, Associate Producer for the upcoming EA-developed UEFA Champions League 2006-2007 (PC, PSP, Xbox360), to talk more about the Ultimate Team mode and how the Starter Pack of cards will work in the game. The dev diary covers the said topics quite intensively, so whaddya say we get this show on the field road already?

On the Ultimate Team Mode: To start building your team, you’re gonna need the Starter Pack of cards, which represent players, kits, stadiums, training cards, staff and can even be used as gameplay cards (used during a match). These cards come in the following varieties:

  • Players – the backbone of your team, better players mean better results
  • Staff (managers, coaches, physiotherapists etc.) – These help improve your team and apply bonuses to development cards
  • Development Cards (Training, Fitness, Healing, Team Talks etc.) – All improve your team, keep them happy, heal injuries and more
  • Club Info (Stadiums, Badges, Kits) – Look good, but can also boost morale.
  • Gameplay Cards – Apply 4 per match and give your team a boost to attributes during a game plus other types of cards which will affect your opposition for a set amount of time.
  • Unlockable Content – Boots and balls to use throughout the game.

Keep in mind that your Ultimate Team is limited to 24 players, so you’ll have to discard the cards (discard the cards…hehe) you don’t want and just trade ’em online or keep them in your Collectors Album. Much as we’d love to summarize the whole dev diary for you, we wouldn’t want you to miss out on certain details that some of you might deem important. So if you wanna check out the full dev diary contents, we suggest you click on the link below for loads more info.

UEFA Champions League 2006-2007 is slated for release this March.

UEFA 2007 Champions League - Image 1

Eurogamer was recently able to catch up with UEFA Champions League 2006-200″>Chris Coates, Associate Producer for the upcoming EA-developed UEFA Champions League 2006-2007 (PC, PSP, Xbox360), to talk more about the Ultimate Team mode and how the Starter Pack of cards will work in the game. The dev diary covers the said topics quite intensively, so whaddya say we get this show on the field road already?

On the Ultimate Team Mode: To start building your team, you’re gonna need the Starter Pack of cards, which represent players, kits, stadiums, training cards, staff and can even be used as gameplay cards (used during a match). These cards come in the following varieties:

  • Players – the backbone of your team, better players mean better results
  • Staff (managers, coaches, physiotherapists etc.) – These help improve your team and apply bonuses to development cards
  • Development Cards (Training, Fitness, Healing, Team Talks etc.) – All improve your team, keep them happy, heal injuries and more
  • Club Info (Stadiums, Badges, Kits) – Look good, but can also boost morale.
  • Gameplay Cards – Apply 4 per match and give your team a boost to attributes during a game plus other types of cards which will affect your opposition for a set amount of time.
  • Unlockable Content – Boots and balls to use throughout the game.

Keep in mind that your Ultimate Team is limited to 24 players, so you’ll have to discard the cards (discard the cards…hehe) you don’t want and just trade ’em online or keep them in your Collectors Album. Much as we’d love to summarize the whole dev diary for you, we wouldn’t want you to miss out on certain details that some of you might deem important. So if you wanna check out the full dev diary contents, we suggest you click on the link below for loads more info.

UEFA Champions League 2006-2007 is slated for release this March.

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