Warhound is half-way there

After loading up on a fact sheet and a trailer from the recently-concluded GDC, we now bring you an interview with Adrain Sikora, producer for Warhound by Techland. According to Sikora, there are about 25 people currently working on the game, give or take a few coming and going for other simultaneous projects.

That may not sound much, but it appears that development is going along just fine as he reveals that Warhound is in fact already 50% complete. Anyway, you guys already know that this is a mercenary-themed FPS. So what else is there in this game? Says Sikora,

We want the player to have as much freedom as possible, whenever he chooses his missions, weapons, plans his character’s training or during combat. In the game, the player has to take care of the training and finances, and he has to secure new contracts. You’ll have to watch your competitors and enemies closely, because they might come after you. Our script has multiple plot lines.

Hmmm… interesting, indeed. But there’s more. While presently, they are keeping their goals practical, with only a single game ending in mind, the team is still open to the consideration of having alternative endings as well, provided that they still have enough time to work on them.

Warhound screens - Image 1 Warhound screens - Image 2 Warhound screens - Image 3 

Tackling more the single-player campaign, Sikora explains that it’s a matter of progression in the game, getting to the mercenary ranking in order to gain access to more rewarding missions. And the weapons? Well, they’re still keeping it an open issue, but they’re definitely adding new types and models.

But if you want a quick rundown, there’s gonna be half-trucks, quads, APC’s, tanks and choppers. Of course, the usual pistols, SMGs, sniper rifles, and rocket launchers will be making an appearance to make the game rock. As for the game’s multiplayer bit, no need to worry cos there’s definitely a lot of action stashed for you there.

We want to have classic modes, like deathmatch, team deathmatch, capture the flag and so on, with up to 32 players. We are also working on our own ranking system for online players, which will also allow you to create custom character classes. You’ll also get to use skills and choose equipment just as you’d do in single player. There’ll be vehicles in MP too.

Anyhow, only half the battle is done for the guys at Techland. In fact, they have yet to choose a publisher for Warhound. But they are definitely keen on keeping their Q4 deadline for the release. Until then, just keep it locked here for more details.

Via GGMania

After loading up on a fact sheet and a trailer from the recently-concluded GDC, we now bring you an interview with Adrain Sikora, producer for Warhound by Techland. According to Sikora, there are about 25 people currently working on the game, give or take a few coming and going for other simultaneous projects.

That may not sound much, but it appears that development is going along just fine as he reveals that Warhound is in fact already 50% complete. Anyway, you guys already know that this is a mercenary-themed FPS. So what else is there in this game? Says Sikora,

We want the player to have as much freedom as possible, whenever he chooses his missions, weapons, plans his character’s training or during combat. In the game, the player has to take care of the training and finances, and he has to secure new contracts. You’ll have to watch your competitors and enemies closely, because they might come after you. Our script has multiple plot lines.

Hmmm… interesting, indeed. But there’s more. While presently, they are keeping their goals practical, with only a single game ending in mind, the team is still open to the consideration of having alternative endings as well, provided that they still have enough time to work on them.

Warhound screens - Image 1 Warhound screens - Image 2 Warhound screens - Image 3 

Tackling more the single-player campaign, Sikora explains that it’s a matter of progression in the game, getting to the mercenary ranking in order to gain access to more rewarding missions. And the weapons? Well, they’re still keeping it an open issue, but they’re definitely adding new types and models.

But if you want a quick rundown, there’s gonna be half-trucks, quads, APC’s, tanks and choppers. Of course, the usual pistols, SMGs, sniper rifles, and rocket launchers will be making an appearance to make the game rock. As for the game’s multiplayer bit, no need to worry cos there’s definitely a lot of action stashed for you there.

We want to have classic modes, like deathmatch, team deathmatch, capture the flag and so on, with up to 32 players. We are also working on our own ranking system for online players, which will also allow you to create custom character classes. You’ll also get to use skills and choose equipment just as you’d do in single player. There’ll be vehicles in MP too.

Anyhow, only half the battle is done for the guys at Techland. In fact, they have yet to choose a publisher for Warhound. But they are definitely keen on keeping their Q4 deadline for the release. Until then, just keep it locked here for more details.

Via GGMania

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