Borderlands: new details from demo, interview

Borderlands - Image 1New scans from the new issue of Game Informer reveals new details about Borderlands from an exclusive interview with the developers from Gearbox and a hands on demo of Borderlands itself.

From the developers we are given more details and insight on the game’s ambitious and revolutionary new content generation system, and from the demo we are given the story behind Borderlands. Borderlands is set in the future when humans leave the Earth to head for the planet Pandora. When they reach the planet they discover that there is nothing there but alien ruins, so those who were capable of leaving the planet did so.

Those who stayed became mostly lawless scavengers and treasure hunters. However, after several years they discover that the planet is not abandoned after all when alien creatures wake from hibernation.

The story centers on three characters: Roland, Mordecai and Lilith. Their fates are entangled with a hidden powerful alien tech that can change the fate of the galaxy. You will play as one of them in single or co-op mode, which can handle up to four players at once. Because of the content generation system and the unique abilities of each one, there’s no danger of a complete “clone” if two players decide to play the same character.

The content generation system is expounded more in the article. Developers explain (and demonstrated in the demo) that it generates almost everything randomly. Caves, bunkers, towers and enemies are all generated randomly. The system is so that it can generate half a million weapons for the entire game. The guys who played the demo even noted that they never got the same weapon twice.

To read more on the Borderlands (PC, Xbox 360 and PS3) demo and the content generation system (and it’s worth a read), check out the rest of the images at the full article.

Borderlands - Image 1 Borderlands - Image 2 Borderlands - Image 3

Borderlands - Image 1New scans from the new issue of Game Informer reveals new details about Borderlands from an exclusive interview with the developers from Gearbox and a hands on demo of Borderlands itself.

From the developers we are given more details and insight on the game’s ambitious and revolutionary new content generation system, and from the demo we are given the story behind Borderlands. Borderlands is set in the future when humans leave the Earth to head for the planet Pandora. When they reach the planet they discover that there is nothing there but alien ruins, so those who were capable of leaving the planet did so.

Those who stayed became mostly lawless scavengers and treasure hunters. However, after several years they discover that the planet is not abandoned after all when alien creatures wake from hibernation.

The story centers on three characters: Roland, Mordecai and Lilith. Their fates are entangled with a hidden powerful alien tech that can change the fate of the galaxy. You will play as one of them in single or co-op mode, which can handle up to four players at once. Because of the content generation system and the unique abilities of each one, there’s no danger of a complete “clone” if two players decide to play the same character.

The content generation system is expounded more in the article. Developers explain (and demonstrated in the demo) that it generates almost everything randomly. Caves, bunkers, towers and enemies are all generated randomly. The system is so that it can generate half a million weapons for the entire game. The guys who played the demo even noted that they never got the same weapon twice.

To read more on the Borderlands (PC, Xbox 360 and PS3) demo and the content generation system (and it’s worth a read,) check out the rest of the images in the full article. Don’t forget to click the little icon to the far right of the thumbnail titles to view the pictures in their original size.

Borderlands - Image 1 Borderlands - Image 2 Borderlands - Image 3

Borderlands - Image 4 Borderlands - Image 5 Borderlands - Image 6
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Via GameTrailers Forums

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