Call of Duty 3: Previews for PS3, Xbox 360 and Wii

cod3

Treyarch and Activision knew enough business savvy to keep Call of Duty‘s core formula while beefing up the the game’s strong points so that the fanbase will keep on buying. This is exactly what Brad Shoemaker has found out in his hands-on impressions of the game on the Xbox 360, the PS3 and the Wii. According to him, the 360 and PS3 versions are identical in terms of content and more enhanced graphics. The Wii version, on the other hand, will have scaled-down visuals but more realistic, motion-based controls to make up for it. But the content is still mostly identical to that of the PS3 and the 360.

The difference always lies on the console of your choice. Basically, with the Xbox 360, the game showcases the wider and busier levels most prominently. Being able to play it online on multiplayer mode has made it all the more exciting. With the PS3, there’s an option to thrust with the sixaxis controller on the PS3 to make your character do his melee attack (though you can still use the button if you want).

The Wii version seems to be an entirely different matter altogether. There’s less detail to expect, but the  storyline, basic level design and other COD3 attributes are there. You’ll be using a lot of the Wiimote for fine aiming, and moving the cursor to the edges of the screen to make your character turn. The analog stick on the nunchuk makes you move, and the various other buttons let you perform other actions like ducking and jumping. In contrast with the PS3’s sixaxis, thrusting the remote outward will perform your melee attack, while twisting it to the sides will make you lean. You can switch weapons by flicking the nunchuk to the side or throw a grenade by moving it in a tossing motion.

Call of Duty 3 is slated for an early November release on the Xbox 360, with the Wii and PS3 versions to follow after.

cod3

Treyarch and Activision knew enough business savvy to keep Call of Duty‘s core formula while beefing up the the game’s strong points so that the fanbase will keep on buying. This is exactly what Brad Shoemaker has found out in his hands-on impressions of the game on the Xbox 360, the PS3 and the Wii. According to him, the 360 and PS3 versions are identical in terms of content and more enhanced graphics. The Wii version, on the other hand, will have scaled-down visuals but more realistic, motion-based controls to make up for it. But the content is still mostly identical to that of the PS3 and the 360.

The difference always lies on the console of your choice. Basically, with the Xbox 360, the game showcases the wider and busier levels most prominently. Being able to play it online on multiplayer mode has made it all the more exciting. With the PS3, there’s an option to thrust with the sixaxis controller on the PS3 to make your character do his melee attack (though you can still use the button if you want).

The Wii version seems to be an entirely different matter altogether. There’s less detail to expect, but the  storyline, basic level design and other COD3 attributes are there. You’ll be using a lot of the Wiimote for fine aiming, and moving the cursor to the edges of the screen to make your character turn. The analog stick on the nunchuk makes you move, and the various other buttons let you perform other actions like ducking and jumping. In contrast with the PS3’s sixaxis, thrusting the remote outward will perform your melee attack, while twisting it to the sides will make you lean. You can switch weapons by flicking the nunchuk to the side or throw a grenade by moving it in a tossing motion.

Call of Duty 3 is slated for an early November release on the Xbox 360, with the Wii and PS3 versions to follow after.

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