Dragonball Z Budokai Tenkaichi 3 interview: on online play and other features

Super Saiyan fighting action featured in Atari's Dragonball Z Budokai Tenkaichi 3 - Image 1 Super Saiyan fighting action featured in Atari's Dragonball Z Budokai Tenkaichi 3 - Image 2 

As one of the longest running franchises in Japan, the Dragonball series is set to release its biggest ever video game on both the Nintendo Wii and PlayStation 2 platform with Dragonball Z Budokai Tenkaichi 3. In an interview with Donny Clay, producer of the game over at Atari, he talks about the new online multiplayer aspect for the game and the many updates since it was first previewed during the E3 2007 event.

Clay mentioned that the new game has had many new improvements since Budokai Tenkaichi 2. The controls in particular are now less clunky and are more fluid ever since they decided to scrap the pointing cursor from the previous iteration. It was all about pushing the motion sensors on the Wiimote and the Nunchuk to the limit when pulling off the various moves in the game. He had this to say on the new features in terms of the controls:

I would say around 10 unique special motions for the Wii, much more than last time. And this time around, since we scratched the pointing cursor, all of these moves will be more interactive and rely on your body movements. For example, you wonÂ’t have to worry about moving the cursor off the screen to block or pull of special moves anymore. Just move your body in the motions necessary to pull off a Masenko, Kamehameha or Spirit Bomb and your character will perform the move, itÂ’s that easy!

Since this will be the first time a Dragonball Z game will be featuring online play, Clay assured gamers that the code has been finely tuned to avoid lag and other problems when connecting to the Wi-fi network. However, it wasn’t confirmed whether the game will work between regions.

Other features mentioned that gamers will be seeing in Dragonball Z Budokai Tenkaichi 3 will be optional Japanese language tracks for hardcore fans, as well as the disc fusion system exclusive to the PlayStation 2 to make up for its lack of online play. Clay also mentioned while the game won’t be making an Xbox 360 appearance, they are currently working on other next gen projects for the series and told fans to keep their eyes peeled in the coming months.

Fans can expect the game to make it to stores this holiday season when the game will be released for both the Nintendo Wii and the PlayStation 2.

Super Saiyan fighting action featured in Atari's Dragonball Z Budokai Tenkaichi 3 - Image 1 Super Saiyan fighting action featured in Atari's Dragonball Z Budokai Tenkaichi 3 - Image 2 

As one of the longest running franchises in Japan, the Dragonball series is set to release its biggest ever video game on both the Nintendo Wii and PlayStation 2 platform with Dragonball Z Budokai Tenkaichi 3. In an interview with Donny Clay, producer of the game over at Atari, he talks about the new online multiplayer aspect for the game and the many updates since it was first previewed during the E3 2007 event.

Clay mentioned that the new game has had many new improvements since Budokai Tenkaichi 2. The controls in particular are now less clunky and are more fluid ever since they decided to scrap the pointing cursor from the previous iteration. It was all about pushing the motion sensors on the Wiimote and the Nunchuk to the limit when pulling off the various moves in the game. He had this to say on the new features in terms of the controls:

I would say around 10 unique special motions for the Wii, much more than last time. And this time around, since we scratched the pointing cursor, all of these moves will be more interactive and rely on your body movements. For example, you wonÂ’t have to worry about moving the cursor off the screen to block or pull of special moves anymore. Just move your body in the motions necessary to pull off a Masenko, Kamehameha or Spirit Bomb and your character will perform the move, itÂ’s that easy!

Since this will be the first time a Dragonball Z game will be featuring online play, Clay assured gamers that the code has been finely tuned to avoid lag and other problems when connecting to the Wi-fi network. However, it wasn’t confirmed whether the game will work between regions.

Other features mentioned that gamers will be seeing in Dragonball Z Budokai Tenkaichi 3 will be optional Japanese language tracks for hardcore fans, as well as the disc fusion system exclusive to the PlayStation 2 to make up for its lack of online play. Clay also mentioned while the game won’t be making an Xbox 360 appearance, they are currently working on other next gen projects for the series and told fans to keep their eyes peeled in the coming months.

Fans can expect the game to make it to stores this holiday season when the game will be released for both the Nintendo Wii and the PlayStation 2.

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