MotorStorm: Down and dirty interview with Martin Kenwright
IGN had a sit-down interview with Evolutions Studio’s Martin Kenwright, who was more than happy to talk about their Motorstorm title that’s hitting Japan in about two weeks. The interview covered details of Evolution‘s upcoming title, from its early conception based on Evolution’s success with their World Rally Championship (WRC) title, MotorStorm’s reception at E3, and future plans for both Evolutions and the game.
Based on their success with WRC, Martin’s team had decided to follow it up and build a game that contained the ideas they always wanted to place in WRC, but never could. With MotoStorm, and with the Blu-Ray tech the PS3 offered, their team had the opportunity to let lose, if the Motocross’ demo over at the E3 is any indication.
Because we started work on MotorStorm three years ago, we thought that maybe the hardware would be more potent than we expected, or possibly it would be less powerful. Looking back now we’ve actually exceeded in some areas considerably, which we’re amazed about. Some of the lighting and HDR effects are much better than we ever expected. Other things, we haven’t quite matched our initial ideas due to technical restraints.
Indeed. And as for future plans, Martin’s still keeping his horizons open, and while he doesn’t have any clear plans for the next five years, it looks like Evolution’s planning to ride out MotorStorm‘s success until they can come up with a bigger, better title, or at the very least downloadables for this current title to make the most of its capabilities. For the full interview, feel free to read the source link.
Via IGN
IGN had a sit-down interview with Evolutions Studio’s Martin Kenwright, who was more than happy to talk about their Motorstorm title that’s hitting Japan in about two weeks. The interview covered details of Evolution‘s upcoming title, from its early conception based on Evolution’s success with their World Rally Championship (WRC) title, MotorStorm’s reception at E3, and future plans for both Evolutions and the game.
Based on their success with WRC, Martin’s team had decided to follow it up and build a game that contained the ideas they always wanted to place in WRC, but never could. With MotoStorm, and with the Blu-Ray tech the PS3 offered, their team had the opportunity to let lose, if the Motocross’ demo over at the E3 is any indication.
Because we started work on MotorStorm three years ago, we thought that maybe the hardware would be more potent than we expected, or possibly it would be less powerful. Looking back now we’ve actually exceeded in some areas considerably, which we’re amazed about. Some of the lighting and HDR effects are much better than we ever expected. Other things, we haven’t quite matched our initial ideas due to technical restraints.
Indeed. And as for future plans, Martin’s still keeping his horizons open, and while he doesn’t have any clear plans for the next five years, it looks like Evolution’s planning to ride out MotorStorm‘s success until they can come up with a bigger, better title, or at the very least downloadables for this current title to make the most of its capabilities. For the full interview, feel free to read the source link.
Via IGN