New Info On Sadness

SadnessIGN has a new article giving out a few more details on Sadness, the highly anticipated, yet mysteriously media-shy Wii game by Polish development team Nibris. There is still no information about the publisher of the game, it’s been confirmed that it’s neither Atlus nor Majesco. Funnily enough, Nibris has decided not to publish any screenshots without the consent of their publisher – whose identity we do not even know. Get over with it folks, your hype vehicle won’t function eternally when you’re not throwing us some real meat.

Well, Adam Artur Antolski, Sadness scriptwriter, apologized for that, stating, “You must forgive us the fact that we present such scarce information about Sadness, but we hope that once you play it you will understand our circumspection. We do not want to spoil the fun.”

Due to the increasing size of the project, Nibris has brought a couple of fellow studios on board to help with development. Which is cool, because just like the guys at Nibris, I always loved the idea of thinking up a great game and letting others do the work!

Seriously now, the additional teams are Frontline Studios, a 30-head team that will be responsible for the programming, and Digital Amigos, doing the graphical side of things. Nibris has also decided to invite some “outside consultants” to their party, including psychologists and horror authors.

Concerning the contents of Sadness, it will feature much more adult-oriented content than previously assumed, and will not have any in-game menu system or HUD, to further increase the game’s immersion. “We want the player to feel that he is participating in events, not merely playing a game,” game designer Piotr Bielatowicz said.

Interaction with items will be very direct. Should you see an item you want to pick up, you merely need to reach out with the Wiimote and grab it. If it’s an umbrella, for example, you can also make use of it with the same motions as in real life, so that everything you can do is very intuitive. An “invisible save system” is supposed to add to the game’s feeling of actually being there.

According to Nibris, Sadness will not arrive in 2006. Q4 2007 is the earliest possible date.

Via IGN

SadnessIGN has a new article giving out a few more details on Sadness, the highly anticipated, yet mysteriously media-shy Wii game by Polish development team Nibris. There is still no information about the publisher of the game, it’s been confirmed that it’s neither Atlus nor Majesco. Funnily enough, Nibris has decided not to publish any screenshots without the consent of their publisher – whose identity we do not even know. Get over with it folks, your hype vehicle won’t function eternally when you’re not throwing us some real meat.

Well, Adam Artur Antolski, Sadness scriptwriter, apologized for that, stating, “You must forgive us the fact that we present such scarce information about Sadness, but we hope that once you play it you will understand our circumspection. We do not want to spoil the fun.”

Due to the increasing size of the project, Nibris has brought a couple of fellow studios on board to help with development. Which is cool, because just like the guys at Nibris, I always loved the idea of thinking up a great game and letting others do the work!

Seriously now, the additional teams are Frontline Studios, a 30-head team that will be responsible for the programming, and Digital Amigos, doing the graphical side of things. Nibris has also decided to invite some “outside consultants” to their party, including psychologists and horror authors.

Concerning the contents of Sadness, it will feature much more adult-oriented content than previously assumed, and will not have any in-game menu system or HUD, to further increase the game’s immersion. “We want the player to feel that he is participating in events, not merely playing a game,” game designer Piotr Bielatowicz said.

Interaction with items will be very direct. Should you see an item you want to pick up, you merely need to reach out with the Wiimote and grab it. If it’s an umbrella, for example, you can also make use of it with the same motions as in real life, so that everything you can do is very intuitive. An “invisible save system” is supposed to add to the game’s feeling of actually being there.

According to Nibris, Sadness will not arrive in 2006. Q4 2007 is the earliest possible date.

Via IGN

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