Rally-X DS

rally-x dsRally X is a classic Namco arcade game from 1980. In the game, the player controls a blue car through a maze using the joystick. The maze is also patrolled by red cars. Contact with the red cars means death for the blue car. The blue car runs on limited gas and when it runs out, the car slows down and is quickly overtaken by the red cars.

datafrog loves that game so much that he made a homebrew version he calls Rally-X DS. He says this project is far from complete but he’s releasing it to get feedback from you guys.

Graphics are simple but faithful to the original. In its current state, you can drive around the map (same map as the arcade version). If the car hits a wall, it will move and turn by itself when you’re not controlling it with the pad.

Things you won’t yet see in this version of Rally-X DS: a map and scoreboard/fuel status and the red cars, flags, rocks, splash screen, sound, etc. The collision detection is functional but a bit jerky when you try to turn a corner just before you hit it.

The .nds works fine on GBAMP though it hasn’t been tested on .sc and .gba.

Download: [Rally-X DS]

rally-x dsRally X is a classic Namco arcade game from 1980. In the game, the player controls a blue car through a maze using the joystick. The maze is also patrolled by red cars. Contact with the red cars means death for the blue car. The blue car runs on limited gas and when it runs out, the car slows down and is quickly overtaken by the red cars.

datafrog loves that game so much that he made a homebrew version he calls Rally-X DS. He says this project is far from complete but he’s releasing it to get feedback from you guys.

Graphics are simple but faithful to the original. In its current state, you can drive around the map (same map as the arcade version). If the car hits a wall, it will move and turn by itself when you’re not controlling it with the pad.

Things you won’t yet see in this version of Rally-X DS: a map and scoreboard/fuel status and the red cars, flags, rocks, splash screen, sound, etc. The collision detection is functional but a bit jerky when you try to turn a corner just before you hit it.

The .nds works fine on GBAMP though it hasn’t been tested on .sc and .gba.

Download: [Rally-X DS]

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