Yamauchi: Gran Turismo 5: Prologue possible for PC, damage system to affect handling
Gran Turismo creator Kazunori Yamauchi has already ruled out Gran Turismo 5: Prologue for the Sony PSP this year. Now, other consoles may stop hoping as well – except the PC. Head over the full article to read Yamauchi’s multi-platform thoughts as well as more details on the car deformation system from a very recent derStandard interview.
Time constraints have prevented Polyphony Digital‘s Gran Turismo 5: Prologue from crossing over to Sony‘s PlayStation Portable. What chance does rival consoles have? In a recent derStandard interview, Gran Turismo series creator Kazunori Yamauchi maintains that GT5: Prologue is only for the Sony PlayStation 3 and is an improbable bet to go multi-platform – well, except maybe for PC.
Yamauchi has gone on record to say that the PC is not being counted out yet as a possible destination. However, he didn’t confirm it for the PC either. What he did verify again was the arrival of the much-anticipated damage system, giving more information for the car deformation feature.
Coming this autumn via a PlayStation Network update, the damage system will also affect the car’s handling. Now, that gives you more incentive to bash your opponent.
Yamauchi has also been asked about a lot of interesting game ideas for Gran Turismo 5: Prologue. Though he was extra mum, Yamauchi never denied the following ideas and acknowledged them as good possibilities:
- weather effects
- Gran Turismo 5 discount when you buy Prologue
- 1-Serie formula
- motorcycles (Yamauchi says they have the know-how)
- a large Austrian racing course
Gran Turismo 5: Prologue is racing to the shelves this April 17 in North America after being released earlier in Europe and Japan. Yamauchi reveals that GT5: Prologue took four years of development with a budget fifty times higher than Gran Turismo 1.